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wpc_noise.auv
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2006-07-19
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%%
%% wpc_noise.auv --
%%
%% Config file for noise shader
%%
%% Copyright (c) 2006 Dan Gudmundsson
%%
%% See the file "license.terms" for information on usage and redistribution
%% of this file, and for a DISCLAIMER OF ALL WARRANTIES.
%%
%% $Id: wpc_noise.auv,v 1.4 2006/01/27 15:17:56 dgud Exp $
%%
%% Everything behind a '%' is a comment
{name, "Noise"}. % The name in the shader selector
{vertex_shader, "standard.vs"}. % Vertex shader used
{fragment_shader, "noise.fs"}. % Fragment shader used
{auv, auv_noise}. % Use builtin 3d noise texture
{auv, auv_bg}. % Require previous passes
{auv, auv_bbpos3d}.
%% Uses these uniforms:
%% {uniform, Type, VarID in shader, DefaultValue, StringInGUI}
{uniform, color, "color1", {0.0,0.0,0.0,1.0}, "Color 1"}.
{uniform, color, "color2", {1.0,1.0,1.0,1.0}, "Color 2"}.
{uniform, float, "scale", 1.0, "Scale"}.
{uniform, {slider,0.001,1.0}, "persistance", 0.5, "Level"}.
{uniform, bool, "blend", true, "Blend"}.