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Text File  |  2006-07-19  |  1KB  |  29 lines

  1. %%
  2. %%  wpc_noise.auv --
  3. %%
  4. %%     Config file for noise shader
  5. %%
  6. %%  Copyright (c) 2006 Dan Gudmundsson
  7. %%
  8. %%  See the file "license.terms" for information on usage and redistribution
  9. %%  of this file, and for a DISCLAIMER OF ALL WARRANTIES.
  10. %%
  11. %%     $Id: wpc_noise.auv,v 1.4 2006/01/27 15:17:56 dgud Exp $
  12. %%
  13.  
  14. %%  Everything behind a '%' is a comment
  15.  
  16. {name, "Noise"}.  % The name in the shader selector
  17. {vertex_shader, "standard.vs"}. % Vertex shader used
  18. {fragment_shader, "noise.fs"}.  % Fragment shader used
  19. {auv, auv_noise}.               % Use builtin 3d noise texture
  20. {auv, auv_bg}.                  % Require previous passes
  21. {auv, auv_bbpos3d}.
  22. %% Uses these uniforms:  
  23. %% {uniform, Type, VarID in shader, DefaultValue, StringInGUI}
  24. {uniform, color, "color1", {0.0,0.0,0.0,1.0}, "Color 1"}.
  25. {uniform, color, "color2", {1.0,1.0,1.0,1.0}, "Color 2"}.
  26. {uniform, float, "scale",  1.0, "Scale"}.
  27. {uniform, {slider,0.001,1.0}, "persistance",  0.5, "Level"}.
  28. {uniform, bool, "blend",  true, "Blend"}.
  29.